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VIZup is a decimator for 3D models, a polygon reduction tool. And it's a veryadvanced and intelligent one at that!
VIZup is a program for users of high-end CAD models (with millions of polygons) whoneed to reduce the complexity, the polygon count.
* For Automotive CAD, or other very complex model designers * For Architects who need a walkthrough * For Game Developers who need just a few hundred polygons instead of hundredsof thousands
For illustrators who are given CAD models from a design department and who need todo fast animations and renderings, VIZup provides relief. It is also a tool for gamedevelopers, who want to reduce the polygon count to a level suitable for theirrealtime 3D games.
You might say, "but I already have a decimator, it came with my expensivetop-of-the-line 3D modeling and animation program.". That may be true, even someentry level tools and purely modeling-oriented programs have been offering some formof polygon decimation in the last few years. But they are not specialized in that,so they have some shortcomings which means you end up spending some time manuallyfixing up the holes and cracks and texture misplacements, or you still need tomanually do things thereafter which the perfect polygon reducer should and couldhave done on-the-fly for you, saving you headaches and precious time. And they maynot fare too well either when you're working on huge models, with hundreds ofthousands or polygons, or even millions.
Also, you may wonder what's the best level of decimation for a particular visualneed? For example, for an interactive multimedia presentation in popular 3D formatsfor documents or opn the web, such as Viewpoint, Shockwave 3D, Acrobat 3D, and forcontent in 3D worlds and interactive chatrooms,... should you go down to 50% of theoriginal complexity?, 80% reduction? even more? Will it still look good enough? Some other tools make it rather difficult to browse through various reductionlevels. VIZup makes it easy to quickly see the resulting effect for many levels ofdecimation, so you can visually inspect the target level and choose the right onefor your task and needs.
Furthermore, there's more to it than plain polygon reduction. You will want properuv-address based texture re-mapping. You may also want to merge similar objects,for example object parts which share the same material. It is common in the CADindustry, especially with some high end CAD programs, to find that a complex surfaceis made of hundreds or even thousands of small patches and surface elements, whichcould easily be merged into a single polygon container when it comes time to to arendering for marketing brochures or training material. While the CAD program needsto keep each little part in its own identifier and placeholder, there's usually nobenefit to keep it that way in the animation program. It merely makes for a lot ofoverhead and wastes memory and system resources.
If they share the same material and/or are next to each other, i.e. if they are incontact with eachother, it often makes sense to simplify (and thus speed up) themodel by merging such elements into a single object container.
Vizup does that, and much more.
So, what is VIZup? What does it do? VizUp 2 Makes Polygon Reduction As Good As It Gets!
VizUp 2 is an ad hoc polygon reduction and optimization system that enables you toreduce the number of polygons in a complex 3D model and optimize its geometry. Theend result of such compression is a model with a well-balanced level of details andsize, which can be used in virtual reality and real-time visualization systems.
With VizUp in place, the process of polygon reduction is downright simple and doesnot require any advanced knowledge of CAD or CAE. You may completely rely on itsartificial intelligence, which is able to pick the best compression parameters for aparticular model and perform the reduction automatically.